Philippe Ho

Software/Game Developer

Philippe Ho

Hi! I'm a Montreal-based developer focused on Unity and Unreal Engine. After shipping a title on Steam, I've been diving into multiplayer development and experimenting with AI-assisted development and workflows.

Selected work

Original games, useful products, and the systems behind them.

Experiments & explorations

Smaller tools, procedural worlds, and ideas in progress.

Experience

Téléfix Productions

Jan 2024 — Nov 2024

Game Programmer

Developed a Steam-published construction game, implementing essential gameplay systems including character movement, save functionality, shader effects, UI/UX, and sound integration.

Small Detour Games

Mar 2023 — Jun 2023

Programmer Intern

Worked on implementing features including a hidden NPC relationship meter for tracking growth. Developed trigger points for specific events and interactions.

Background & Stack

Collège de Bois-de-Boulogne

A.E.C. - Video Game Programming

2022 — 2023

Concordia University

Bachelors - Civil Engineering (56 credits)

2008 — 2011

Toolkit

Languages

  • TypeScript
  • C#
  • C++
  • Python

Game Dev

  • Unity
  • Unreal
  • Godot

Web & Backend

  • Astro
  • React
  • Node
  • SQLite

Cloud & Ops

  • AWS
  • Docker
  • Linux
  • Git

AI & Automation

  • n8n
  • LLM APIs